Harness Attention, Revolutionize Learning and Improve Learning Gains with AR in School Education

Augmented Reality (AR), has continuously been evolving to enrich our experience in a variety of interactions including learning and entertainment. From the visualization of information from objects in Sci-Fi movies to Snapchat doodles and the game Pokémon Go, augmented reality is steadily proliferating in our daily lives, thanks also in part to the increased availability of smartphones with computing capabilities.

Virtual Instructional Strategies are Here to Stay

When the world woke up to the realities of the disruptions caused by COVID-19, educating millions of students worldwide came to a standstill. Virtual teaching and learning were adopted overnight with the creative application of every digital resource that was at reach.

Slow adoption rates to education technology from the teaching community, were once considered a critical challenge in implementing technology-assisted teaching, but the EdTech industry is now attracting billions of dollars in investments worldwide.

For almost a year now, stakeholders in the entire education value chain have experienced first-hand, the benefits of technology-assisted learning strategies. Looking forward, we can see how education technology and virtual instructional strategies will complement in-person teaching-learning experiences.

The Reality of Learning Loss

The disruption to in-person learning has brought is ‘Learning Loss,’ when students and teachers eventually return to school full-time, without any restrictions. While there are many positive transformational changes that one can count the current situation has brought to education, most educators acknowledge learning gains are significantly lower than in-person learning.

Learning loss is more pronounced in subjects like math and science, where a student will be able to move from one concept to another in a sequential manner. Students face difficulty in correlating the topic of study with its applications and visualizing concepts in real-time scenarios in these subjects. COVID-19 forced restrictions or, otherwise, widespread learning difficulties in these subjects is a fact.

A Case for Augmented Reality (AR) in School Education

Edgar Dale’s Cone of Experience (also commonly referred to as Dale’s Cone of Learning) provides a perspective to our conversation here. ‘Direct Purposeful Experiences,’ ‘Contrived Experiences’ and ‘Dramatized Experiences’ are placed at the bottom of the cone as those interactions require simultaneously engaging multiple senses during a learning event. There is consensus among educators that experiential learning strategies deliver better learning outcomes while learning complex concepts.

 

Edgar Dale, Audio-Visual Methods in Teaching, (1969). Source: Dale’s Cone of Experience Timeline]

 

‘Direct Purposeful Experiences’ are invariably not possible when learning complex concepts. Until technologies like Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) became mainstream in conversations across industries including in education, facilitating ‘Contrived Experiences’ and ‘Dramatized Experiences’ as an instructional strategy fell short of what it ought to be.

“Contrived and Dramatized experiences place the learner at the center of learning, and the participatory experiences these offer fosters improved learning efficacy.” Through observation and interacting with inactive cognition, processing information is quick and easy, leading to increased knowledge retention.

Of the three extended reality technologies, AR has immense potential in the context of its application in education, at least in instructional materials for grades 3 to 8. AR is the most easily accessible and scalable immersive technology today.

Creating immersive educational content wherein the learner is rooted in reality while visualizing and experiencing educational content can exponentially increase knowledge assimilation. Here are a few simple examples:

  • Visualizing the interaction between atoms, molecules, and bonds leads to numerous results and applications in our daily lives.
  • Visualizing virtual growth cycles and anatomy of plants and animals and their interaction with the environment.
  • Visualization of virtual 3D objects from various angles to understand spatial geometric concepts through the manipulation of variables and interaction with the objects

Augmented Reality’s ability to create an immersive and interactive experience combined with game mechanics offers an excellent platform to improve motivation.

Embracing Augmented Reality (AR) Instructional Content in School Education

The speed of moving vehicles, the functioning of the universe, the process of generating electricity, the transformation of energy, and many such complex topics of study that are most difficult to visualize can be made more straightforward today with the use of AR-based learning modules. Imagine walking alongside wild animals in your garden or visualizing the world map on the study table.

From problem-solving, collaboration, and enhancing proficiency in scientific and mathematical concepts, AR offers 2D and 3D representation in real-time, which contrasts with the traditional presentation of information in classrooms.

The human body can make sense of information in myriad ways, but we are not leveraging most of them. “If you want to teach people a new way of thinking, don’t bother trying to teach them. Instead, give them a tool, the use of which will lead to new ways of thinking”, says Richard Buckminster Fuller, the well-known futurist. AR has evolved to offer just that. AR helps embrace pragmatism and imagination with empathy.

At Integra, we help education and learning services providers experiment and innovate within their space by providing the much-needed bandwidth through our digital content development, and XR in learning solutions (AR/VR/MR/360°videos). Our team of experts can help you design innovative and impactful learning interventions for your learners. Contact us today to learn more about how we can support you with this transformation!

Dawn after the apocalypse: What’s next in eLearning?

By definition “apocalypse” means the end, confusion, and destitution. It’s a genre of entertainment that enthralls us because its characters are challenged to survive in near impossible conditions without the usual comforts. And by extension we watch and ask ourselves, how would I behave? What would I do in dire circumstances?

Now COVID-19 is here, and we’re responding apocalyptically. In response, we’re mandated to isolate ourselves to stay safe and healthy and keep the virus from spreading. We’re isolated. We’re working from home and managing our families. We can work this way but how do we learn and train and develop our skills? We go to the internet.

We go to the internet. We search, we login, and we learn. With this apocalypse comes a dawning—for eLearning, now. It’s been around since the early aughts, but now, it’s mandated to keep us moving forward in the workforce and economy.

So, now is the time to ask ourselves, what workforce training, learning, and development is needed for our organizations? In the past, it was training manuals, or classroom lessons on specific libelous laws. Currently, it’s your content translated into “active” content of video and audio lessons—nuggets, if you will, of eLearning—in an LMS that allows training to be accessed, tracked, and scored.

But, now, all things considered, is that all it’s going to be or can be? We’re watching the events unfold and supporting our stakeholders with resources to help them work through this period-whether it video conferencing, team building tools, or project managing. Keeping the teams connected and on track.

However, let’s see this as a moment for change and ask ourselves is this what our efforts in learning and development are and can be? Is it effective? Engaging? Challenging? And . . . fun? Can it build internal brand-loyalty? Customer brand loyalty? Encourage constructive critical thinking?

Can it be more? Today, we have access to the largest variety of technology tools and methods: AI, VR/AR, gamification, video, and holograms. All tools to build and create what the newer landscape of learning and development can be for enterprises across all verticals:

  • How about considering gamification of training that encourages collaboration?
  • How about investing in VR /AR in training that prepares workers’ expectations and provides theoretical comprehension?
  • How about world-building simulations that motivate stakeholders to create and resolve customer challenges?

With every apocalypse comes a new dawn. What do you want to wake up to in corporate learning, training, and development? Let’s ideate. Let’s collaborate to build our new eLearning infrastructure so our companies can foster growth through employee retention and engagement.

Let’s wake up to a new morning in Corporate learning, training, and development.